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Rainbow Six | Siege - Deployable Shield V2

As the Balancing Cell we were tasked with reworking the Deployable shield to find improved gameplay and user experience. In my role of Realisation Designer and Artist for the Balancing Cell I worked with an exceptionally skilled multidisciplinary team to find the new gameplay intentions. Then I was tasked with concepting and creating the new Deployable Shield and creating Marketing Art to be used at Six Invitational 2019.

Modelling in 3Ds Max
Texturing in Substance Painter

In Engine Render

In Engine Render

Concept

Concept