As the Balancing Cell we were tasked with reworking the Deployable shield to find improved gameplay and user experience. In my role of Realisation Designer and Artist for the Balancing Cell I worked with an exceptionally skilled multidisciplinary team to find the new gameplay intentions. Then I was tasked with concepting and creating the new Deployable Shield and creating Marketing Art to be used at Six Invitational 2019.
Modelling in 3Ds Max
Texturing in Substance Painter